Smoke & Mirrors


In this project I wanted to convey an abstract movement, bold lighting and plenty of design-driven elements.

This is my recent exploration of 3d simulations in Houdini.


How to portray the smoke behaviour?

For this project I wanted to approach the smoke simulation with a different and unique style. I decided to force particles and lines to somehow follow the behaviour of the smoke.

To achieve that I created the abstract, sculpture-like elements which interact with Pyro simulation, on top of which I advected the colourful lines.
All of this surprised me giving this unexpected and wonderful result



For this project I wanted to approach the smoke simulation with a different and unique style. I decided to force particles and lines to somehow follow the behaviour of the smoke.

To achieve that I created the abstract, sculpture-like elements which interact with Pyro simulation, on top of which I advected the colourful lines.
All of this surprised me giving this unexpected and wonderful result.



Toolkit Houdini, Redshift, Nuke


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Mateusz Kozlowski — 3D Creative & Motion Designer